Post-Jam Update #1
Dicemaps » Devlog
Hello everyone!
Thanks to everyone who played Dicemaps, left a nice comment or rated our game! I really enjoyed (and I think my team too!) participating in my first jam, and I hope to do more in the future. Although the GMTK Game Jam 2022 was fun, and we had a satisfactory game, it could do with some much needed improvements.
This update addresses some of the biggest problems people had with the game, along with some QOL changes.
New / Changes:
- Added unfolded version of the dice to the top left corner to show the adjacent sides.
- Made the player wait briefly before teleporting or finishing.
- Added transitions betweens levels.
- Added confirmation for play and exit tiles.
- Added new levels and removed some of the old levels.
- Shortened the time it takes to switch between levels.
- Added particles when teleporting.
- Added post-processing: bloom and vignette.
- Changed the font that was used throughout the game.
- Changed the WebGL template.
- Added a game icon.
Bug Fixes:
- Fixed a bug where you can only reset the level when standing still.
- Fixed a bug where you can roll diagonally by pressing two movement buttons simultaneously.
These are the changes for now. Thanks for reading and I hope you enjoy the update!
- j3ltr
Files
Dicemaps WebGL Post-Jam Update #1 13 MB
Jul 29, 2022
Dicemaps PC Post-Jam Update #1 35 MB
Jul 29, 2022
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Dicemaps
A puzzle game about rolling the dice correctly
More posts
- Post-Jam Update #2Mar 02, 2023
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